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<title>Compile Rice Video (adv.)</title>
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<P><FONT face=Arial size=2>Libraries needed for compilation: </FONT></P>
<P><FONT face=Arial size=2><STRONG>BMGLib</STRONG>     
   (needed to load hi-res 
textures)<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 
(<A href="https://svn.bountysource.com/ricevideo/trunk/">located on SVN 
server</A> 
     )<BR><STRONG>Microsoft DirectX8 SDK with the D3DX8 
libraries</STRONG>&nbsp;(<A 
href="http://www.microsoft.com/directx">www.microsoft.com/directx</A>)</FONT></P>
<P><STRONG>OR Microsoft DirectX9 SDK (August 2006) 
</STRONG>(to compile the 
development branch plugin)</P>
<P><STRONG>Microsoft Platform SDK</STRONG></P>
<P><FONT face=Arial size=2>Compiler Needed:</FONT></P>
<P><FONT face=Arial size=2>     Microsoft Visual 
Studio 2005&nbsp;with Service Pack 1 or higher</FONT></P>
<P><FONT face=Arial size=2>Microsoft Visual Studio .NET 2003</FONT></P>
<P>Microsoft Visual C++ 6 </P>
<P>Intel C/C++ Compiler 9.0</P>
<P><FONT face=Arial size=2>How to compile:</FONT></P>
<P><FONT face=Arial size=2>1) Its important that the BMGLib headers are in "lib" 
of the directory containing the project files.<BR>      
          
   2) Use the project files to link      
          
   against "BMGlib.lib" (which you should have created 
by&nbsp;creating a release grade compile of "BMGLib_DLL"). 
Make sure you use "__stdcall (/Gd)"&nbsp;as the calling convention&nbsp;when&nbsp;compiling. Use the BMGLib provided on SVN. For 
VC6/ICC compiles, you must recompile BMGLib.<BR>3) Choose your relevant options when 
compiling (release grade or debug).<BR>4) Go to "Build", in Visual Studio and 
hit the relevant option to compile.<BR></FONT><FONT face=Arial 
size=2></P> </FONT></FONT></body>
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